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Capes & Cowls: Adventures in Wyrd City : ウィキペディア英語版
Capes & Cowls

''Capes & Cowls: Adventures in Wyrd City'' (usually referred to as ''Capes & Cowls'' or merely ''C&C'') is an expandable "book-in-a-box" superhero board game based on ''Capes & Cowls: The Wyrd City Chronicles'' by Robin Spriggs. Prior to its commercial release by Wyrd House Press in 2006, the game had been in private circulation, according to publisher Jazz Lieberman, “for well over a decade.”
〔Interview, "All That Jazz," ''Capes & Cowls: The Wyrd City Chronicles'' #36 (April 2005), ISSN 1529-076X〕
== Gameplay ==
''Capes & Cowls'' is a superhero skirmish game in which two to four players each recruit a team of super-powered characters from the Wyrd City dramatis personæ and send them into battle against opposing teams. The game is played on a specialized “Battleboard” whose color- and number-coded spaces influence character abilities, modify power levels, and place strong emphasis on strategic and tactical play. Though the outcome of some actions is occasionally determined by the roll of a “Battle Die,” luck plays only a small role in the mechanics of the game.
''Capes & Cowls'' features three primary modes of play and several variants. The three primary modes, intended exclusively for head-to-head competition, are as follows:
;Basic:In the Basic Game, each player recruits a team of two or three Heroes, deploys the team to the Battleboard, and battles with his opponent’s team for a predetermined number of rounds. The player with the most Heroes left on the Battleboard at the end of the game wins.
;Standard: The Standard Game allows each player to recruit a team of four or five Heroes, and introduces Scene Features such as Rooftops, Walls, and Trees, as well as Objects such as Boulders, Cars, and Mailboxes. These elements enrich the Battleboard environment and call for keener strategies and sharper tactics. As in the Basic Game, the player with the most Heroes left on the Battleboard at the end of the game wins.
;Adventure: The Adventure Game requires the players to select an Adventure from the Adventure Book. Each Adventure includes a full-color map for Battleboard setup, instructions for team recruitment, and special rules for playing the chosen Adventure, including team-specific goals and victory conditions. This mode of play incorporates Crew characters, special items, and plot devices that further define the Wyrd City universe and its colorful assortment of costumed denizens. The victory in an Adventure Game goes to the player whose team succeeds in fulfilling the predetermined goal of the Adventure.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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